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Vray for Maya 3.3 normal map looks different than 3.1
So to sum up, when using Maya 2016 color management, all file textures plugged into anything on the material should have their color space set to 'RAW'?
Including bump, spec, reflection...
i didnt get it. no more "texture input gamma" everything? i was always doing diffuse, reflection sRGB with vray texture input gamma and linear the gloss, ior and height map. so now i can choose "sRGB" from gamma color managment for diffuse and reflection and leave the other maps at RAW? including normal?
No more input gamma attributes or gamma nodes, correct. This goes for file nodes and only when the maya color management system is enabled. It adds a "color space" parameter to the file node and vray respects the options there that start with "gamma" in the name, along with the ones called "raw" and "sRGB". You can always override this with vray extra attributes.
Alex Yolov Product Manager V-Ray for Maya, Chaos Player www.chaos.com
No more input gamma attributes or gamma nodes, correct. This goes for file nodes and only when the maya color management system is enabled. It adds a "color space" parameter to the file node and vray respects the options there that start with "gamma" in the name, along with the ones called "raw" and "sRGB". You can always override this with vray extra attributes.
yea i tried myself already compared the shots and they exacly same. thank you for implementing maya native color management guys.
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