Like the title says, it doesn't seem like CUDA RT is respecting the Zdepth Filtering checkbox. When I render to Multichannel EXR with RT, my zdepth passes are antialiased regardless of settings. Switch to CPU and the Zdepth filtering is correctly handled. Obviously this is a critical issue for compositing.
Is this a bug or user error?
Vray 3.3, Maya 2016 Ext 1 SP 4, WIN 10
Is this a bug or user error?
Vray 3.3, Maya 2016 Ext 1 SP 4, WIN 10
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