Hi,
In SP3, as the default setting for "use local subdivs" is disabled, the material thumbnail previews in Attribute Editor is very noisy. It makes it harder to quickly gauge a material when it has eg. 0.6 glossiness on reflection and refraction and some bump map plugged in. Is there a workaround so that I don't need to go enable the "use local subdivs" and dial up subdivs value for a material for decent quality of thumbnail preview?
I understand we have viewport RT and the Material Window in Hypershade (for Maya 2016), but it is still pretty handy to have that quick thumbnail preview when dialing in some of the attributes without waiting for fully raytraced results in RT or Material Window (also, the Material Window slows down UI interactivity a lot....)
In SP3, as the default setting for "use local subdivs" is disabled, the material thumbnail previews in Attribute Editor is very noisy. It makes it harder to quickly gauge a material when it has eg. 0.6 glossiness on reflection and refraction and some bump map plugged in. Is there a workaround so that I don't need to go enable the "use local subdivs" and dial up subdivs value for a material for decent quality of thumbnail preview?
I understand we have viewport RT and the Material Window in Hypershade (for Maya 2016), but it is still pretty handy to have that quick thumbnail preview when dialing in some of the attributes without waiting for fully raytraced results in RT or Material Window (also, the Material Window slows down UI interactivity a lot....)
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