Hello,
Sorry for the collection of questions, all GPU limitation questions.
1) I'm using a Maya sampler info piping into remap colour node to extract the facing ratio. My shader seems to work fine in the IPR view, however when batch rendering with the GPU I get a different result. In the documentation it says sampler info works with GPU but with some limitations .. what are those limitations ?
2) I'm having some strange behaviours with Imageplanes. I couldn't get them to show up in a number of shots. However I have one shot where my image plane does appear in the render and I can't get rid of it without deleting the shapenode from the scene. Are imageplanes generally compatible with GPU rendering ?
3) Is there a way to have the Vray background override respect the resolution or film gate in the viewport ?. Otherwise I can't use them with the IPR renderer without resizing the window to the exact ratio.
4) Please add vote for supporting Matte Shadows in GPU. It's a killer not being able to use them.
Many thanks
ben
Sorry for the collection of questions, all GPU limitation questions.
1) I'm using a Maya sampler info piping into remap colour node to extract the facing ratio. My shader seems to work fine in the IPR view, however when batch rendering with the GPU I get a different result. In the documentation it says sampler info works with GPU but with some limitations .. what are those limitations ?
2) I'm having some strange behaviours with Imageplanes. I couldn't get them to show up in a number of shots. However I have one shot where my image plane does appear in the render and I can't get rid of it without deleting the shapenode from the scene. Are imageplanes generally compatible with GPU rendering ?
3) Is there a way to have the Vray background override respect the resolution or film gate in the viewport ?. Otherwise I can't use them with the IPR renderer without resizing the window to the exact ratio.
4) Please add vote for supporting Matte Shadows in GPU. It's a killer not being able to use them.
Many thanks
ben
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