First I just wanna say the the new vrscene function for xgen is absolutely brilliant and great!
We're slicing up our still renders for multiple computers to render it, and this addition to xgen results in my slices rendering in 10 mintutes instead of 40! So its a huuuge time saver whenever im happy with the look of my groom.
But im just curious. Do I have to reexport the vrscene whenever im moving the geometry its linked to? It looks like if I reexport patches for batch render after I moved my object, my fur still renders at the place the vrscene was created originially. Can this be hooked up to follow the transform of the alembic file instead? Having to tweak the position afterwards without having to export a new vrscene thats 2-3gb big would be great, as that is something we do often whenever we tweak the camera/composition.
Or perhaps im doing something wrong, and this is already how its suppose to work.
I also wanna take the time to ask; If I wanna export my whole groom and source object as a vrcene, to be used in the vrscene manager. Do I have to do that again, or can I use the already exported file within Xgen? I cant get this to work with the vrscene manager.
The reason I wanna do this, is to get away from the whole xgen part and look at it more as an completed asset, that I can import as a "proxy". And instance/duplicate around. How would I go about doing this?
Thanks in advance,
Simon
We're slicing up our still renders for multiple computers to render it, and this addition to xgen results in my slices rendering in 10 mintutes instead of 40! So its a huuuge time saver whenever im happy with the look of my groom.
But im just curious. Do I have to reexport the vrscene whenever im moving the geometry its linked to? It looks like if I reexport patches for batch render after I moved my object, my fur still renders at the place the vrscene was created originially. Can this be hooked up to follow the transform of the alembic file instead? Having to tweak the position afterwards without having to export a new vrscene thats 2-3gb big would be great, as that is something we do often whenever we tweak the camera/composition.
Or perhaps im doing something wrong, and this is already how its suppose to work.
I also wanna take the time to ask; If I wanna export my whole groom and source object as a vrcene, to be used in the vrscene manager. Do I have to do that again, or can I use the already exported file within Xgen? I cant get this to work with the vrscene manager.
The reason I wanna do this, is to get away from the whole xgen part and look at it more as an completed asset, that I can import as a "proxy". And instance/duplicate around. How would I go about doing this?
Thanks in advance,
Simon
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