Hi,
In SP3, I have a render that I am happy with the result with the settings below.
MSR 6, Divide Shading Subdivs enabled,
AA 2,24, threshold 0.005
DMC sampler: Use local subdivs disable, adaptive amount 0.85, adaptive threshold 0.005, adaptive min samples 16
In post, we push color correction pretty hard. As an example, the noise dark area of specular RE becomes very obvious after the color correction treatment.
I can remedy this by raising the aa min to 20 but it's waste for the majority area of the frame.
Is there a way to keep overall sampling of the frame based on SP3 simplified quality control while force more subdivs just for specified objects, lights, or materials?
Thanks!
In SP3, I have a render that I am happy with the result with the settings below.
MSR 6, Divide Shading Subdivs enabled,
AA 2,24, threshold 0.005
DMC sampler: Use local subdivs disable, adaptive amount 0.85, adaptive threshold 0.005, adaptive min samples 16
In post, we push color correction pretty hard. As an example, the noise dark area of specular RE becomes very obvious after the color correction treatment.
I can remedy this by raising the aa min to 20 but it's waste for the majority area of the frame.
Is there a way to keep overall sampling of the frame based on SP3 simplified quality control while force more subdivs just for specified objects, lights, or materials?
Thanks!
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