Hi
I am trying to start using the GPU production renderer. I have a gtx 980 on OSX yosemite 10.10.5, maya 2016. Vray 3.30.01
(I'm using the geforce gtx 980 with cuda.)
I tried rendering a scene with quite heavy geometry. In viewport 2.0 the scene shows up super fast and looks pretty good. The hardware 2.0 renders are pretty good too- obviously the depth mapped sadows are limited- but it's fast! As soon as i switch to vray IPR or vray cuda render it takes absolutely aaaaaaaaages to build the BVH tree. Most of the time it takes so long I just end up giving up. Is there a faster way to do this? Should I be using vray proxies? At the moment viewport 2.0 is the better option for me, for this particular project.
Any help on speed optimization would be much appreciated.
I am trying to start using the GPU production renderer. I have a gtx 980 on OSX yosemite 10.10.5, maya 2016. Vray 3.30.01
(I'm using the geforce gtx 980 with cuda.)
I tried rendering a scene with quite heavy geometry. In viewport 2.0 the scene shows up super fast and looks pretty good. The hardware 2.0 renders are pretty good too- obviously the depth mapped sadows are limited- but it's fast! As soon as i switch to vray IPR or vray cuda render it takes absolutely aaaaaaaaages to build the BVH tree. Most of the time it takes so long I just end up giving up. Is there a faster way to do this? Should I be using vray proxies? At the moment viewport 2.0 is the better option for me, for this particular project.
Any help on speed optimization would be much appreciated.
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