I have this scene which is taking 40-60 hours to render per frame.
It's geometrically not very complex but the refractions + many lights are killing us.
There's around 80 sphere lights. We have tried probobalistic lights but we get a lot of noise.
How would you guys approach this?. If we disable the glass shaders in front of the lights it renders much faster.
No caustics
No atmospherics
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