Hello!
I have run into an issue where I need to trace my SSS through separate objects. Is there any sort of inclusive set for the SSS rays so the shader will send the SSS through all objects selected?
Here is a simple example with some spheres. This has the default vraySkinMtl assigned. On the right the two spheres are combined to one set of geo, and on the left they are separated.
I have attached the scene file used in the example as well.
Thank you for the help!
I have run into an issue where I need to trace my SSS through separate objects. Is there any sort of inclusive set for the SSS rays so the shader will send the SSS through all objects selected?
Here is a simple example with some spheres. This has the default vraySkinMtl assigned. On the right the two spheres are combined to one set of geo, and on the left they are separated.
I have attached the scene file used in the example as well.
Thank you for the help!
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