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  • Unsupported texture VRayMtl

    Just wondering if this is a bug or not?

    I get about a dozen of these warnings when rendering;

    // Warning: V-Ray : Unsupported texture VRayMtl //

    I think it maybe caused by assigned a lambert to an object, then in the lambert using material override?

    Click image for larger version

Name:	2016-05-19 16_29_38-Autodesk Maya 2016 Extension 2_ K__maya_projects_15_26_londside2_scenes_lond.png
Views:	1
Size:	100.4 KB
ID:	884618

    (I only do this to see textures and colours from VRayMTl in VP2)
    Maya 2020/2022
    Win 10x64
    Vray 5

  • #2
    It's about using one shader as an input to another where a texture was expected instead.
    See the link for more info (we're going to publish other cases there too): http://docs.chaosgroup.com/display/V...calLimitations

    My bet on your case is using a shader for the environment override - vray expects to find a texture there.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

    Comment


    • #3
      I never use a VRayMtl as a texture or input into anything other than a VRayBlendMtl or Material Overrides on maya standard shaders, this is why it is strange.

      Edit: On a new build of V-Ray it says this;

      // Warning: V-Ray : 'VRayBlendMtl3.outColor' (type: VRayBlendMtl) is not expected as texture input to 'road_vp.vrayMtlEnvironmentOverride'. //
      // Warning: V-Ray : 'bridge_revit:Surface_VRAY.outColor' (type: VRayMtl) is not expected as texture input to 'bridge_revit:lambert2.vrayMtlEnvironmentOverride' . //
      // Warning: V-Ray : 'londside3_v01:concrete_VRAYMTL.outColor' (type: VRayMtl) is not expected as texture input to 'londside3_v01:concrete_mat.vrayMtlEnvironmentOver ride'. //
      // Warning: V-Ray : 'londside3_v01:coloumns_VRAY.outColor' (type: VRayMtl) is not expected as texture input to 'londside3_v01:coloumns_mat.vrayMtlEnvironmentOver ride'. //
      // Warning: V-Ray : 'londside3_v01:galvanazied_VRAYMTL.outColor' (type: VRayMtl) is not expected as texture input to 'londside3_v01:galvanazied_mat.vrayMtlEnvironmentO verride'. //
      // Warning: V-Ray : 'londside3_v01anel_mesh_50_VRAY.outColor' (type: VRayMtl) is not expected as texture input to 'londside3_v01anel_mesh_50_mat.vrayMtlEnvironmentOverride'. //
      // Warning: V-Ray : 'londside3_v01:zinc_dark_bump.outColor' (type: VRayBumpMtl) is not expected as texture input to 'londside3_v01:zinc_dark_VP.vrayMtlEnvironmentOver ride'. //
      // Warning: V-Ray : 'londside3_v01anel_mesh_30__2_VRAY.outColor' (type: VRayMtl) is not expected as texture input to 'londside3_v01anel_mesh_30_mat.vrayMtlEnvironmentOverride'. //
      // Warning: V-Ray : 'londside3_v01anel_locker_VRAYM.outColor' (type: VRayMtl) is not expected as texture input to 'londside3_v01anel_locker_mat.vrayMtlEnvironmentOverride'. //
      // Warning: V-Ray : 'londside3_v01:wood_VRAY.outColor' (type: VRayMtl) is not expected as texture input to 'londside3_v01:wood_mat.vrayMtlEnvironmentOverride '. //

      Which looks to be the issue? So am I correct that when we use Material override, we just uncheck the highlighted;

      Click image for larger version

Name:	2016-05-23 09_57_15-Autodesk Maya 2016 Extension 2_ K__maya_projects_15_26_londside2_scenes_lond.png
Views:	1
Size:	17.9 KB
ID:	862117
      Last edited by snivlem; 22-05-2016, 04:58 PM.
      Maya 2020/2022
      Win 10x64
      Vray 5

      Comment


      • #4
        The new warning messages look this way because we wanted to make them more informative, so you'd know when there's an unexpected connection.
        As for your screenshot - yes, the environment override expects a texture, not a shader. The warnings you posted are all for shaders connected to environment overrides in material override attributes.
        Alex Yolov
        Product Manager
        V-Ray for Maya, Chaos Player
        www.chaos.com

        Comment


        • #5
          Thanks for clearing that up.
          Maya 2020/2022
          Win 10x64
          Vray 5

          Comment

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