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Is it only my machine/setup, or is someone else seeing a domelight with a mapped texture flipped in the viewport? In the rendering it's correct. Using 3.4 nightlies from 4.6.16 on EXT2 SP1, but I also saw this on 3.3 builds from some days/weeks ago.
In the rendering it's correct.
Yup, noticed the same thing here. Usually have the domelight visibility off in the viewport, but noticed when I was trying to line up a physical light.
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