hi, i remember i read in documentation that box camera is perfect for caching the IM and LC of ALL SCENE for animations but there is no detail on how to do that. basically i want to do some archviz animation, everything is static ofc and i want to do that like unreal engine 4 lightbake workflow-like: cache the GI completely once with all details, i dont care how much time it takes 2,3 etc hours.. and render the animation with them. is that possible to do that for whole scene including outdoor and indoor of the house?
Announcement
Collapse
No announcement yet.
Caching for animation
Collapse
X
-
Generally you can bake all of the textures in the scene by using Texture Baking: https://docs.chaosgroup.com/display/...Texture+Baking
The other option will be to pre-calculate the GI and use it when rendering the animation. In this approach you have a few modes that you can choose from. Here are the Irradinace and light cache modes:
https://docs.chaosgroup.com/display/...pSettings-Mode
https://docs.chaosgroup.com/display/...loutParameters
and some tutorials:
https://docs.chaosgroup.com/display/...ough+Animation
https://docs.chaosgroup.com/display/...Multiple+Views
- Likes 1
Comment