Hi all, I'm having some serious problems with cached particles and motion blur. First of all I know that to get motion blur with cached particles I need to cache enough subframes to match the shutter interval and motion samples. With that knowledge everything (kinda) works as expected in Maya 2016.
However there seems to be a problem with Extension 2 causing Maya to sometimes load the wrong cache frame, and to cause VRay to sometimes not load any cache data at all. Does anyone else see the same problems? Simple steps to reproduce...
Any particle system (preferably a simple one because the render times can be astronomical)
VRay Motion blur - duration 1, interval centre 0.5
Create an nCache with evaluations every 0.5 frames (should be enough right?).
Render a few frames and you should see one of:
Works fine in Maya 2016/VRay3.3. Increasing the temporal resolution of the cache improves individual frames but it doesn't seem to be consistent across the animation, causing some flickering. I think this is a Maya problem, because around frame 50 or so I can see a frame doesn't load correctly into the viewport (this happens in any scene), but in Maya 2016 VRay3.3 seemed to just load the nearest cache sample, instead of just loading nothing, so maybe a problem with both?
Just one last thing, no matter what Maya/Vray version the attribute 'use interpolated cache' doesn't seem to to anything, but maybe that's just me. It's been a complicated day...
All this on everybody's favourite... OS X (10.10.5)
However there seems to be a problem with Extension 2 causing Maya to sometimes load the wrong cache frame, and to cause VRay to sometimes not load any cache data at all. Does anyone else see the same problems? Simple steps to reproduce...
Any particle system (preferably a simple one because the render times can be astronomical)
VRay Motion blur - duration 1, interval centre 0.5
Create an nCache with evaluations every 0.5 frames (should be enough right?).
Render a few frames and you should see one of:
- no particles
- non-blurred particles all concentrated at the origin
- motion blur streaks all ending at the origin
Works fine in Maya 2016/VRay3.3. Increasing the temporal resolution of the cache improves individual frames but it doesn't seem to be consistent across the animation, causing some flickering. I think this is a Maya problem, because around frame 50 or so I can see a frame doesn't load correctly into the viewport (this happens in any scene), but in Maya 2016 VRay3.3 seemed to just load the nearest cache sample, instead of just loading nothing, so maybe a problem with both?
Just one last thing, no matter what Maya/Vray version the attribute 'use interpolated cache' doesn't seem to to anything, but maybe that's just me. It's been a complicated day...
All this on everybody's favourite... OS X (10.10.5)
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