Hi there,
I have to scale down my objects significantly to ensure they work with Maya dynamics. As I'm sure you know, in Maya's dynamic system treats centimeters like meters. I can always change the space scale in the nucleus node but when I have complex simulations things start breaking badly if I'm not treating centimeters like meters.
This means that i have to model at 1/100th scale when the scene is set to centimeters.
The result is that when I use vray dome lights, things break. My shadows get very dark to the point of looking like artifacts. I've attached two shots which show the problem. The one called cm_equal_cm shows what the shadows SHOULD look like. The one called cm_equal_m shows how the shadows break when I scale objects down. I've also attached the mb file to illustrate.
I also tried what Vlado posted here: http://forums.chaosgroup.com/showthr...ighlight=scale
I put the code in the post translate callback in the Vray Common->Mel/Python Callbacks->Post Translate Python script and changed the "1.0" in this line to ".001". No luck. I tried many different numbers assuming I must have been doing something wrong. But the render didn't change.
I'm using Maya 2016 Ext 2 with Vray for Maya 3.4.
Anyway, any advice would be greatly appreciated!
Thanks,
Ted
I have to scale down my objects significantly to ensure they work with Maya dynamics. As I'm sure you know, in Maya's dynamic system treats centimeters like meters. I can always change the space scale in the nucleus node but when I have complex simulations things start breaking badly if I'm not treating centimeters like meters.
This means that i have to model at 1/100th scale when the scene is set to centimeters.
The result is that when I use vray dome lights, things break. My shadows get very dark to the point of looking like artifacts. I've attached two shots which show the problem. The one called cm_equal_cm shows what the shadows SHOULD look like. The one called cm_equal_m shows how the shadows break when I scale objects down. I've also attached the mb file to illustrate.
I also tried what Vlado posted here: http://forums.chaosgroup.com/showthr...ighlight=scale
I put the code in the post translate callback in the Vray Common->Mel/Python Callbacks->Post Translate Python script and changed the "1.0" in this line to ".001". No luck. I tried many different numbers assuming I must have been doing something wrong. But the render didn't change.
I'm using Maya 2016 Ext 2 with Vray for Maya 3.4.
Anyway, any advice would be greatly appreciated!
Thanks,
Ted
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