Hi,
I am doing some research on SSS and came across a strange behaviour when rendering 2 intersecting objects which have the same VRayFastSSS2 shader applied.
When rendering with the CPU, there is a visible seam where the 2 objects intersect. When rendering with CUDA, the render looks like one object. When I bool the two objects together, the CPU render looks more like it is one object. The CUDA render looks pretty much the same but still quite different from the CPU render.
Are there some settings that I might have overlooked?
Here are the different renders
CUDA with 2 objects
CPU 2 object
CPU one object
CUDA 1 Object
Windows 10
Maya 2016 Extension2 SP1
Vray 3.40.02
Cheers, Florian
I am doing some research on SSS and came across a strange behaviour when rendering 2 intersecting objects which have the same VRayFastSSS2 shader applied.
When rendering with the CPU, there is a visible seam where the 2 objects intersect. When rendering with CUDA, the render looks like one object. When I bool the two objects together, the CPU render looks more like it is one object. The CUDA render looks pretty much the same but still quite different from the CPU render.
Are there some settings that I might have overlooked?
Here are the different renders
CUDA with 2 objects
CPU 2 object
CPU one object
CUDA 1 Object
Windows 10
Maya 2016 Extension2 SP1
Vray 3.40.02
Cheers, Florian
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