Hi. We're getting odd behavior with VP2 and V-Ray shaders. Object occlusion is often seemingly backwards (farther objects occluding closer ones) and objects not displaying at all. If we set the viewport to use Default Material it displays fine, or if switch the objects standard Maya materials (Phong, Lambert, etc) it all works fine. This is 3.40.01 on Mac.
Any ideas?
Any ideas?
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