Issue
We're having problems where when opening a scene and starting a render the VRayMesh does not obey the visibilities set in the Mesh visibility lists. Whenever one clicks the VRayMesh and the node has been active in the Attribute Editor and has shown the Mesh Visibility list of the node the problem resolves itself.
In the same way the viewport doesn't show the correct meshes when re-opening the scene. That only updates after a visibility is manually toggled again by the artist.
Tested on
V-Ray for Maya version 3.45.01, revision 26849 from Jul 6 2016, 03:28:12 (Nightly build)
V-Ray core version is 3.25.01
Maya 2016 Ext. 1 SP6
Windows 7
Extra information
We're loading Alembics (.abc) in the VRayMesh, not a .vrmesh.
We have "Use full names" enabled on the node. (Without this some of our other tools/scripts didn't function well; also disabling this loses the mesh visibility settings)
We have "Instancing" disabled on the node. (With this enabled similar objects were messing up when assigned different shaders, so we disabled this for most vraymeshes)
To reproduce
1. Import Alembic as VRayProxy
2. Enable "Use full names" and "Instancing" (not sure if required, but this is our setup)
3. Toggle some visibilities
4. Save scene (we use .ma format)
5. New file, then open scene
6. Render
At this stage the render is not obeying the state as were set on the node. Similarly the Viewport is not an accurate representation.
Whenever you "click the mesh" and have the VRayMesh node active in the Attribute Editor showing the Mesh Visibility list and render after that it seems to "fix" and render correctly.
Viewport remains messed up nonetheless.
We're having problems where when opening a scene and starting a render the VRayMesh does not obey the visibilities set in the Mesh visibility lists. Whenever one clicks the VRayMesh and the node has been active in the Attribute Editor and has shown the Mesh Visibility list of the node the problem resolves itself.
In the same way the viewport doesn't show the correct meshes when re-opening the scene. That only updates after a visibility is manually toggled again by the artist.
Tested on
V-Ray for Maya version 3.45.01, revision 26849 from Jul 6 2016, 03:28:12 (Nightly build)
V-Ray core version is 3.25.01
Maya 2016 Ext. 1 SP6
Windows 7
Extra information
We're loading Alembics (.abc) in the VRayMesh, not a .vrmesh.
We have "Use full names" enabled on the node. (Without this some of our other tools/scripts didn't function well; also disabling this loses the mesh visibility settings)
We have "Instancing" disabled on the node. (With this enabled similar objects were messing up when assigned different shaders, so we disabled this for most vraymeshes)
To reproduce
1. Import Alembic as VRayProxy
2. Enable "Use full names" and "Instancing" (not sure if required, but this is our setup)
3. Toggle some visibilities
4. Save scene (we use .ma format)
5. New file, then open scene
6. Render
At this stage the render is not obeying the state as were set on the node. Similarly the Viewport is not an accurate representation.
Whenever you "click the mesh" and have the VRayMesh node active in the Attribute Editor showing the Mesh Visibility list and render after that it seems to "fix" and render correctly.
Viewport remains messed up nonetheless.
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