I'm trying to use VRayBlendMtl to mask out part of my geometry
but when the mesh is exactly on top of another mesh (with different shader), i get weird artifacts
How to recreate it:
make two identical cubes, assign a VRayBlendMtl to one of them, and render in vray
What i'm trying to do, is use it to mask out underlying geometry, in this example the body-mesh under the white sleeve
but when the mesh is exactly on top of another mesh (with different shader), i get weird artifacts
How to recreate it:
make two identical cubes, assign a VRayBlendMtl to one of them, and render in vray
What i'm trying to do, is use it to mask out underlying geometry, in this example the body-mesh under the white sleeve
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