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Yeti and velocity and vrscene

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  • Yeti and velocity and vrscene

    Can you please let me know on what depends how many prepars per frame does Vray make when exporting to vrscene, with velocity pass turned on and Yeti Fur in scene?
    Sometimes it divides the frame into 10, sometimes into 3, sometimes into 1, meaning each frame
    This can happen on the same object (character)
    In older scenes (making some time ago on VRay 3.2 build and rendered now in 3.4) it divides into 10, in the new ones (VRay 3.4) it may be 1 or 3. but i want make it frame by frame if that produces right result.
    Thanks.
    Last edited by image_pictures; 22-07-2016, 01:42 AM.

  • #2
    If you're just adding a velocity render element, vray will look for what's changed in the next frame.
    If you're actually rendering motion blur, then it depends on the motion blur settings.
    If you have a scene that produces a different behavior between 3.2 and 3.4, we'd be happy to have a look and identify any potential issues.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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