I have a situation where all the shaders in a Maya scene have become corrupted. The scene is mostly fine except the multi mattes will not render. After many hours troubleshooting it seems the only way to fix this scene is to create fresh vray materials.
The scene contains around 50-100 shaders. Does anyone know of a good way of automating this? A script to replace all the materials in the scene and reconnect the attributes/maps? Or is there a way to tell vray to update all the scene materials with new ones?
Many thanks
Lee
The scene contains around 50-100 shaders. Does anyone know of a good way of automating this? A script to replace all the materials in the scene and reconnect the attributes/maps? Or is there a way to tell vray to update all the scene materials with new ones?
Many thanks
Lee
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