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  • V-Ray Frame Buffer Stopped Working

    Hi!

    After I got my V-Ray to render a few weeks ago I have now encountered a new problem. My V-Ray Frame Buffer stopped working in it's entirety. I've tried the following solutions with no succession:

    1. Use the MEL code in the stickied forum about resetting the V-Ray Frame Buffer.
    Code:
    setAttr "vraySettings.vfbSettingsArr" -type Int32Array 0;
    2. Save my file as ASCII and open it in WordPad to remove the VFB lines of code, save the file and re-open it in Maya.

    3. Reset the V-Ray Frame Buffer from the V-Ray options.

    4. Use the Windows Key and the Left / Right Arrow to snap the Window to the left / right side of the screen.

    5. Reinstall V-Ray for Maya.

    It there anything else I can do?

  • #2
    Tried uninstalling and installing V-Ray today with no prevail, even entirely removing anything Autodesk related and reinstalling Maya 2016 didn't work.

    Comment


    • #3
      Originally posted by Toverspreuk View Post
      Tried uninstalling and installing V-Ray today with no prevail, even entirely removing anything Autodesk related and reinstalling Maya 2016 didn't work.
      Try following:

      close maya, go to "C:\Users\<yourLogIn>\Documents\maya\vrayvfbuser.x ml" and remove that file.

      Open new maya and load vray, try doing a clean render. If vfb shows up, then save prefs and close maya. Next time you open it should remember where vfb was and work in your scene.
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

      Comment


      • #4
        If the reason is that it went off-screen, you can try the following MEL Script:

        for ($window in `lsUI -windows`) {
        if (`window -q -exists $window`==0)
        continue;
        if (`window -q -mainWindow $window`!=0)
        continue;
        window -e -tlc 0 0 $window;
        }
        This should reset the position of all floating windows in Maya to the top-left corner of the screen.
        Miroslav Ivanov
        Chaos Cosmos

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