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  • Remap VrayDirt

    Hi Everyone,

    I'm not sure if this is a V-ray or maya workflow problem but I thought I'd raise it and see if anyone else is suffering the same issue.

    Having watched the last mastering lighting tutorial I tried to put some of the theory into practice in Maya. The basis of the tutorial is using Vray Dirt to control a variety of attributes, I have done this before but never to this sort of extreme. There is a way of boosting it but I'd like to understand why such a workaround is necessary.

    I understand that the Vray Dirt uses render time subdivs so to use it to then drive shader attributes creates some confusion. I ran into an issue straight away with remapping, using the outcolour to drive the UV of a ramp with the aim of creating a hard mask (black and white, no gradient). But it seems I am incapable of producing such a mask, there are always grey areas, not strictly black and white, see attached.

    Does anyone know why this is?

    Thanks,

    -K

    Click image for larger version

Name:	2016-09-29 14_37_54-Autodesk Maya 2016_ X__16-199_RICK_ Guest_interiors_MAYA_scenes_Period_Horse.jpg
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    Last edited by kristianturner85; 29-09-2016, 08:37 AM.

  • #2
    Hi Kristian

    Would the vRayCurvature node not suit you better for this task?

    Regards

    Keith
    KEITH ROGERS

    Learn the rules like a pro so you can break them as an artist.

    http://www.3layersofparallax.com/

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    • #3
      Pump VrayDirt through an Output map (do they have those in Maya?) -- if so, you can make a harsh curve which creates black and white only.

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