Hi,
Anyone else notice sometimes you go change the viewport from Viewport 2.0 to V-Ray IPR and the gamma suddenly doubles up?
Default maya state (viewport 2.0)
Switch to V-Ray IPR - note gamma is now somehow doubled
Go back to Viewport 2.0 - gamma is burned in now for the rest of the maya session. It should be the exactly the same as the first screenshot.
(PS I do not use Linear workflow checkbox, everything is done with Maya rules).
The regular V-Ray render is ok, it just seems to be the viewport that is affected. Using latest build and the bug is still there.
Anyone else notice sometimes you go change the viewport from Viewport 2.0 to V-Ray IPR and the gamma suddenly doubles up?
Default maya state (viewport 2.0)
Switch to V-Ray IPR - note gamma is now somehow doubled
Go back to Viewport 2.0 - gamma is burned in now for the rest of the maya session. It should be the exactly the same as the first screenshot.
(PS I do not use Linear workflow checkbox, everything is done with Maya rules).
The regular V-Ray render is ok, it just seems to be the viewport that is affected. Using latest build and the bug is still there.
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