Hi,
I'm currently having a real problem with the notorious 'stuck buckets' issue. I have a very large scene which contains a huge car model (CAD data from manufacturer) with the 'carpaint' material, including full interior, a number of very hi-poly trees as instanced vray proxies, the same with a number of rocks and quite a large environment ground with displacement and quite a complex blended surface. All seemed fine, until I hit a few frames in a render where the stuck buckets issue occured.
I am using vray sun and sky, with BF + LC GI lighting and motion blur is on.
I have tried simplifying the car paint material as that seems to be the place it most often gets stuck, turning off Embree, reducing the ground displacement subdivisions and reducing the bucket size, but to no avail.
I'm approaching deadline so, I know there's no chance of getting this bug fixed in time, plus I'm not sure I can even send you the data (car manufacturer is very strict about where their models end up), so are there any 'tricks' I can try to get around this issue that I haven't tried already?
Thanks,
Jason
I'm currently having a real problem with the notorious 'stuck buckets' issue. I have a very large scene which contains a huge car model (CAD data from manufacturer) with the 'carpaint' material, including full interior, a number of very hi-poly trees as instanced vray proxies, the same with a number of rocks and quite a large environment ground with displacement and quite a complex blended surface. All seemed fine, until I hit a few frames in a render where the stuck buckets issue occured.
I am using vray sun and sky, with BF + LC GI lighting and motion blur is on.
I have tried simplifying the car paint material as that seems to be the place it most often gets stuck, turning off Embree, reducing the ground displacement subdivisions and reducing the bucket size, but to no avail.
I'm approaching deadline so, I know there's no chance of getting this bug fixed in time, plus I'm not sure I can even send you the data (car manufacturer is very strict about where their models end up), so are there any 'tricks' I can try to get around this issue that I haven't tried already?
Thanks,
Jason
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