Hi,
I am getting a lot of noise in the GI pass, when rendering glass, that i cant seem to get rid of, despite raising sample levels etc.
I've attached a few images, showing material and 2 GI pass renders, 1 without glass and one with.
I saw a thread on the max forum which said it was related to the ray depth, i was wondering if this is the case here, or if I should expect noise?
http://forums.chaosgroup.com/showthr...efracted+noise
Scene is lit with one of Peter Guthries HDR,
Brute force and LC (subdiv 2500)
Min shading Rate 2 (have tried 8 no improvement)
Min subdivs 1
Max subdivs 80-200
Threshold 0.01
Any help is much appreciated.
1st image = GI pass with no glass, 2nd with glass...
I am getting a lot of noise in the GI pass, when rendering glass, that i cant seem to get rid of, despite raising sample levels etc.
I've attached a few images, showing material and 2 GI pass renders, 1 without glass and one with.
I saw a thread on the max forum which said it was related to the ray depth, i was wondering if this is the case here, or if I should expect noise?
http://forums.chaosgroup.com/showthr...efracted+noise
Scene is lit with one of Peter Guthries HDR,
Brute force and LC (subdiv 2500)
Min shading Rate 2 (have tried 8 no improvement)
Min subdivs 1
Max subdivs 80-200
Threshold 0.01
Any help is much appreciated.
1st image = GI pass with no glass, 2nd with glass...
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