I am looking into Maya 2017, which looks promising, me being ex-xsi and the new render layers being a copy for the most part of how it worked there.
But I have already came to a problem, not sure if its support or my workflow.
I create a collection of some objects in my scene, lets call it 'Car' and on that 'Car' collection I want to override the primary visibility.
My past workflow is that I make vrayobjectproperties for the 'Car' and override the primary vis on that on a pass.
The problem with that is that then I later want to isolate just the windows on a different layer.
So I have to break my original vrayobjectproperties, move 'Window' objects into a new one, and go back and set that up on both passes, both vrayobjectproperties.
So to me Collections SHOULD solve this, as all I would have to do is add the primary visibility to an override on a collection.
I have to right click and add it from a vrayobjectproperties? And then it affects what is in there, not the collection..
It needs to be more of a generic attribute for it to affect any object in that collection?
But I have already came to a problem, not sure if its support or my workflow.
I create a collection of some objects in my scene, lets call it 'Car' and on that 'Car' collection I want to override the primary visibility.
My past workflow is that I make vrayobjectproperties for the 'Car' and override the primary vis on that on a pass.
The problem with that is that then I later want to isolate just the windows on a different layer.
So I have to break my original vrayobjectproperties, move 'Window' objects into a new one, and go back and set that up on both passes, both vrayobjectproperties.
So to me Collections SHOULD solve this, as all I would have to do is add the primary visibility to an override on a collection.
I have to right click and add it from a vrayobjectproperties? And then it affects what is in there, not the collection..
It needs to be more of a generic attribute for it to affect any object in that collection?
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