Hey everyone,
I am seeing some really weird artifacting when I use anisotropy on the vraymtl, and I cannot figure out why. I am using Vray 3.4. I have tried different brdfs, different sampling, new geo, different amounts of subdvisions, sampling cutoffs, etc.. The really weird thing is, this only occurs when I render on the CPU, but when I use my GPU either in production render or as RT, the problem disappears. However, even when rendering with CUDA, the artifacting still appears in the few couple of passes, but then disappears completely. See attached images.
There is also a noticeable difference in reflection appearance between CPU and CUDA.
Any ideas?
CPU:
CUDA first pass:
CUDA end:
wireframe:
I am seeing some really weird artifacting when I use anisotropy on the vraymtl, and I cannot figure out why. I am using Vray 3.4. I have tried different brdfs, different sampling, new geo, different amounts of subdvisions, sampling cutoffs, etc.. The really weird thing is, this only occurs when I render on the CPU, but when I use my GPU either in production render or as RT, the problem disappears. However, even when rendering with CUDA, the artifacting still appears in the few couple of passes, but then disappears completely. See attached images.
There is also a noticeable difference in reflection appearance between CPU and CUDA.
Any ideas?
CPU:
CUDA first pass:
CUDA end:
wireframe:
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