Hi,
This is more of a question than a problem;
We have a quite simple interior scene which consumed more than 64 GB of memory in order to render and was unable to render on Linux (due to a crash). In comparison to other projects, this is a quite typical kind of scene which really doesn't usually consume much memory at all. However, in this case we are rendering in 13k res, which can throw a lot of the general rendering expectations out the window.
- The scene crashed on Linux but rendered fine on Windows although it consumed all of the RAM available (64 GB on both platforms).
- We managed to get the scene to render eventually, by lowering "Max tree depth" under "System/advanced" from 80 to 20 (number by guesswork).
- It also turns out that we were using the "Denoiser" render element. When removing that and resetting the "Max tree depth" back to 80, the scene rendered fine without crashing (although it still consumed a lot of memory).
Question: Are you aware of any issues using the "Denoiser" when rendering very large resolutions? (perhaps the Denoiser is RAM hungry?)
This is more of a question than a problem;
We have a quite simple interior scene which consumed more than 64 GB of memory in order to render and was unable to render on Linux (due to a crash). In comparison to other projects, this is a quite typical kind of scene which really doesn't usually consume much memory at all. However, in this case we are rendering in 13k res, which can throw a lot of the general rendering expectations out the window.
- The scene crashed on Linux but rendered fine on Windows although it consumed all of the RAM available (64 GB on both platforms).
- We managed to get the scene to render eventually, by lowering "Max tree depth" under "System/advanced" from 80 to 20 (number by guesswork).
- It also turns out that we were using the "Denoiser" render element. When removing that and resetting the "Max tree depth" back to 80, the scene rendered fine without crashing (although it still consumed a lot of memory).
Question: Are you aware of any issues using the "Denoiser" when rendering very large resolutions? (perhaps the Denoiser is RAM hungry?)
Comment