Announcement
Collapse
No announcement yet.
Vray stranger things
Collapse
X
-
this is more a riddle - wow...need some more explanation...hmm...
What I see is:
1. Domelight row: when You use domelight with hdri, I think the distance will not work her, because all is more than infinity far away - !?
Try to add a rect light and some other spheres or objects with different distances from the sphere...than you will see clear effects!
2. IOR: Vlado, in all 4 cases he didn´t change the reflection IOR, let it stay at 1.6, unlocked from refraction IOR
...and it is very clear to see, that the render result changes heavy, when he only change the refract IOR - but there is no transparency in the shader!!!
refraction IOR changes the result while refraction is not in use???????
For me an interresting question too.
3. Trace reflection: I think it´s the same case than in first theme - with HDRI there is no range in the depth...perhaps I´m wrong!?
Try the same than at theme 1
btw, your sphere has no transparence, so you need no backside ON, you can´t see the backside faces.
Comment
-
Originally posted by Komposer View Post1. Domelight row: when You use domelight with hdri, I think the distance will not work her, because all is more than infinity far away - !?
Try to add a rect light and some other spheres or objects with different distances from the sphere...than you will see clear effects!
There isn't a difference in the attached images between values of of 0 and 100 000 since there are no object which cast shadows onto another object.
Here is the same test with the same values but with a ground plane which receive shadows from the sphere:
Last edited by Svetlozar Draganov; 22-11-2016, 04:55 AM.
Comment
-
The scene used for the last issue about Trace Reflections and Dim Distance is also not very helpful to understand how these parameters work.
Here is another example similar to the first one I posted but this time the ground plane is reflective.
Here is now the render looks like when Dim distance is disabled:
Both VRayDomeLight and Sphere reflections are visible in the plane.
Here what's going on when Dim Distance is enabled with value of 5:
The reflections of the DomeLight are gone since their distance is greater than 5, and the sphere reflections are clipped after 5 units.
And one more example with Dim Fall off value of 0.2:
The trimmed reflection edge is now with gradual falloff.
Comment
-
hi Svetlozar,
"The Ray Distance parameter is only available for DomeLight, other lights types doesn't have such parameter."
I didn´t saw, that "row one" spoke about the Dome light, I thought to see a shader...
The screenshots where realy tiny!
Comment
-
"The second issue where the Refraction IOR affects the reflections even when refraction layer is completely disabled(black color) is a bug which already exists into our bug-tracking system waiting to be resolved."
I mean, that a vray user must be informed about such bigger bugs!
Did I miss something in the past?
The best example was the GI pre/"post" render bug - don´t know if it is fixed now...use nightly from Nov03
It navigate me into a critical deadline fail!!!
Only not to know about!!! grrrr...
Comment
-
Originally posted by Komposer View Posthi Svetlozar,
"The Ray Distance parameter is only available for DomeLight, other lights types doesn't have such parameter."
I didn´t saw, that "row one" spoke about the Dome light, I thought to see a shader...
The screenshots where realy tiny!
The screenshots were indeed very tiny, I was also wondering a lot what of the parameters had been changed.
Originally posted by Komposer View Post"The second issue where the Refraction IOR affects the reflections even when refraction layer is completely disabled(black color) is a bug which already exists into our bug-tracking system waiting to be resolved."
I mean, that a vray user must be informed about such bigger bugs!
Did I miss something in the past?
The best example was the GI pre/"post" render bug - don´t know if it is fixed now...use nightly from Nov03
It navigate me into a critical deadline fail!!!
Only not to know about!!! grrrr...
Our current workflow when we receive a bug report from email,forums,phone etc is to:
1.log it into our system.
2.to inform the reporter that the issue is added into the bug-tracking system
3.to provide updates about the status of the issue per client request
4.to provide updates about the status of the issue when it is partially of fully fixed
Do you think that we might improve that workflow and can you suggest how exactly?
I am not sure how useful would be to send notification about major bugs to all V-Ray users.
We are sorry to hear that a bug into the software leaded you to a deadline fail.
When you find yourself into such situation please contact us at our official support channel support@chaosgroup.com, very often there are ways to workaround the bug and complete the project on time.
Comment
Comment