win 7 pro
maya 2015 ext1 sp6
vray 3.45.01, revision 27093 from Dec 9, 2016
I'm using Soup tools to scatter points on a surface, which will be covered in fruit and veggies (a 20 foot pile of them, in fact). The source geo for the instances are vray proxies. If I create a 40^3 cube of fruit, using the 'instance' command, the 'compiling geometry' phase is quick. If I create a particle grid to create the same amount of delicious fruit and veggies, using maya's particle instancer, the compiling geometry phase takes over an hour on a 32 core dual xeon machine with 191GB of RAM (yeah, I know, odd number, but thats all this system will recognize).
Here's the rub....This is the low rez version. The working version will have over 2M instances. What is the difference between using maya's particle instancer with maya proxies and using the 'instance' copy command? Why is one working sooooo much better than the other?
TIA,
-ctj
maya 2015 ext1 sp6
vray 3.45.01, revision 27093 from Dec 9, 2016
I'm using Soup tools to scatter points on a surface, which will be covered in fruit and veggies (a 20 foot pile of them, in fact). The source geo for the instances are vray proxies. If I create a 40^3 cube of fruit, using the 'instance' command, the 'compiling geometry' phase is quick. If I create a particle grid to create the same amount of delicious fruit and veggies, using maya's particle instancer, the compiling geometry phase takes over an hour on a 32 core dual xeon machine with 191GB of RAM (yeah, I know, odd number, but thats all this system will recognize).
Here's the rub....This is the low rez version. The working version will have over 2M instances. What is the difference between using maya's particle instancer with maya proxies and using the 'instance' copy command? Why is one working sooooo much better than the other?
TIA,
-ctj
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