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  • Z-Brush > Maya > Vray Normals Issue

    Hey all,

    I've got a problem with rendering normal maps properly within Vray for Maya.
    My process:

    I create my hi-res version in Z-Brush (mostly for creating fabric wrinkles in my work), then using the Multi-Matte exporter I export out the low-res and the normal map. Settings below:
    Click image for larger version

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    Then in Maya I import in the low res mesh apply a shader to it. The set up here is the OSL Fabric shader plugged in to a Vray Bump shader. The Vray Bump shader is set to "Normal map in tangent space", and the file is set to "Raw" colour space.

    The object will render fine if I hit "3" smooth before rendering, see below:
    Click image for larger version

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    But it will look faceted if I don't hit smooth before rendering... I need it to render out without being pre-smoothed as a lot of the time I need Normal Maps to be applied to Vray Proxy objects that cannot be smoothed before rendering.
    Click image for larger version

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    Can anyone help me achieve this?

  • #2
    So you get that problem even without a proxy? Could you send us the mesh and normal map?
    V-Ray for Maya dev team lead

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    • #3
      Yeah, it still happens whenever I try a normal map on a low(er)-poly object. This is by no means a decent model or normal map, but there's something here that demonstrates it:

      https://we.tl/pA0lTJxAKy

      Comment


      • #4
        Do you get the same on a VrayMtl?

        Comment


        • #5
          can you repost this scene, its gone from wetransfer. I assume you smoothed the normals in maya prior to applying the normal map?
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #6
            If possible, please re-attach the scene since like Dmitry said the link expired.
            Let us also know if the issue happens with V-Ray materials or it only occurs with OSL-shader.
            Let us know if it works as expected when the subdivisions is added from V-Ray attributes> Subdivision and Displacement or OpenSudivs ones.
            And finally, does the same thing happen with other render engines?
            Svetlozar Draganov | Senior Manager 3D Support | contact us
            Chaos & Enscape & Cylindo are now one!

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            • #7
              It seems like the vertex normals on your mesh are not smooth.
              You can see what I mean on the screen shot below:

              Click image for larger version

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              Modeling > Mesh display > soften edge seems to fix the faceting.
              Please tell us if that fixes your problem
              V-Ray for Maya dev team lead

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