Hey all,
I've got a problem with rendering normal maps properly within Vray for Maya.
My process:
I create my hi-res version in Z-Brush (mostly for creating fabric wrinkles in my work), then using the Multi-Matte exporter I export out the low-res and the normal map. Settings below:
Then in Maya I import in the low res mesh apply a shader to it. The set up here is the OSL Fabric shader plugged in to a Vray Bump shader. The Vray Bump shader is set to "Normal map in tangent space", and the file is set to "Raw" colour space.
The object will render fine if I hit "3" smooth before rendering, see below:
But it will look faceted if I don't hit smooth before rendering... I need it to render out without being pre-smoothed as a lot of the time I need Normal Maps to be applied to Vray Proxy objects that cannot be smoothed before rendering.
Can anyone help me achieve this?
I've got a problem with rendering normal maps properly within Vray for Maya.
My process:
I create my hi-res version in Z-Brush (mostly for creating fabric wrinkles in my work), then using the Multi-Matte exporter I export out the low-res and the normal map. Settings below:
Then in Maya I import in the low res mesh apply a shader to it. The set up here is the OSL Fabric shader plugged in to a Vray Bump shader. The Vray Bump shader is set to "Normal map in tangent space", and the file is set to "Raw" colour space.
The object will render fine if I hit "3" smooth before rendering, see below:
But it will look faceted if I don't hit smooth before rendering... I need it to render out without being pre-smoothed as a lot of the time I need Normal Maps to be applied to Vray Proxy objects that cannot be smoothed before rendering.
Can anyone help me achieve this?
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