Hello I would like to know how to render 360 Vr with Vray 3.40.06 and Maya 2017 correctly.
I explain my camera correctly with a "Camera Physical" and then I add a "camera setings" attribute with a 360 FOV and a spherical type.
Until then everything goes well but when I open the image in eg gopro Player, the picture that appears does not match the framing of my camera in the Mayan viewport.
It's a shame because it becomes complicated to adjust the framing of the camera, otherwise everything else works well.
Thank you for your help.
I explain my camera correctly with a "Camera Physical" and then I add a "camera setings" attribute with a 360 FOV and a spherical type.
Until then everything goes well but when I open the image in eg gopro Player, the picture that appears does not match the framing of my camera in the Mayan viewport.
It's a shame because it becomes complicated to adjust the framing of the camera, otherwise everything else works well.
Thank you for your help.
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