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NormalFlipTex incoming connections

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  • NormalFlipTex incoming connections

    Hi folks,

    the normalFlipTex connected to a shader does not show its incoming connections in the hypershade at first time graphing. Only if you explicitly graph
    the texture.
    Also mc.listHistory on the a shader which uses the tex doesn't work.

    It would be great if this could get fixed, because we have to grab that information in some cases via python.
    Our current workaround is, to connect the incoming node also on a input on a node after the normalFlipTex on a arbitrary slot.

    Thanks
    Dominik
    Dominik Markota | Head of CGI | Senior Shading & Lighting TD @ Serviceplan MAKE

  • #2
    We'll see if there's something we can do about that. The problem is that those nodes are a bit "special" in the way that we're registering it in the maya session.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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