Hi folks,
the normalFlipTex connected to a shader does not show its incoming connections in the hypershade at first time graphing. Only if you explicitly graph
the texture.
Also mc.listHistory on the a shader which uses the tex doesn't work.
It would be great if this could get fixed, because we have to grab that information in some cases via python.
Our current workaround is, to connect the incoming node also on a input on a node after the normalFlipTex on a arbitrary slot.
Thanks
Dominik
the normalFlipTex connected to a shader does not show its incoming connections in the hypershade at first time graphing. Only if you explicitly graph
the texture.
Also mc.listHistory on the a shader which uses the tex doesn't work.
It would be great if this could get fixed, because we have to grab that information in some cases via python.
Our current workaround is, to connect the incoming node also on a input on a node after the normalFlipTex on a arbitrary slot.
Thanks
Dominik
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