Hi there,
So I have been having this issue for a long time now and haven't tried to look for a solution until now.
I often find that I get unexpected and unwanted semi transparent areas in my alpha channels (mainly vehicles) around the headlights, or anywhere where there is shaders with refraction assigned. See the images below for a few examples.
As you can see, the alpha channel, which should have a reading of 1.000 has a mid grey value closer to 0.5000 which obviously gives incorrect results when compositing.
Would be good to hear if there is a solution to this.
Thanks,
Vray 3.4 Maya 2016 SP6
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So I have been having this issue for a long time now and haven't tried to look for a solution until now.
I often find that I get unexpected and unwanted semi transparent areas in my alpha channels (mainly vehicles) around the headlights, or anywhere where there is shaders with refraction assigned. See the images below for a few examples.
As you can see, the alpha channel, which should have a reading of 1.000 has a mid grey value closer to 0.5000 which obviously gives incorrect results when compositing.
Would be good to hear if there is a solution to this.
Thanks,
Vray 3.4 Maya 2016 SP6
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