Hi,
I am finding that VRay (3.40.04, maya2016) is writing fringes of objects into coverage passes even though there primary visibility is disabled. Other passes generally work as expected - however, if exporting to deep EXR i am finding this is appending to the samples and causing complications.
I've also found that even disabling 'generate render elements' does not prevent this from happening.
I am finding that VRay (3.40.04, maya2016) is writing fringes of objects into coverage passes even though there primary visibility is disabled. Other passes generally work as expected - however, if exporting to deep EXR i am finding this is appending to the samples and causing complications.
I've also found that even disabling 'generate render elements' does not prevent this from happening.
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