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Losing shaders 2017 UP3 duplicate

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  • Losing shaders 2017 UP3 duplicate

    I'm still loosing shaders when they are apply to faces on a single object, I tend to avoid this workflow to avoid this problem.
    I thought it was a bug in the Maya side but in fact i only lose shader once you duplicate in 2017, then shader goes green "Lost"...easy to fix but a problem that persists.
    Does not lose shaders with standard Maya shaders, blins lamberts etc,.

    A scene done in 2016 simple cube 2 shaders does not lose Vray shaders, if open in 2017 duplicate the cube does not lose the shader.
    Only a scene created in 2017 seems to produce this bug.
    Is this really a Vray glitch?
    Attached Files
    https://www.artstation.com/damaggio

  • #2
    we have the same issue here...

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    • #3
      Seems to be on the V-Ray side. Thanks for the report. I'll put a note for the developers to look into this.
      Alex Yolov
      Product Manager
      V-Ray for Maya, Chaos Player
      www.chaos.com

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      • #4
        A bit of update on the topic: This seems to be no longer reproducible with 2017 Update 4, at least it works fine here on our end, so it might be a bug that Autodesk fixed on their side. Could you please check and see if it still reproduces with Update 4 ?
        Alex Yolov
        Product Manager
        V-Ray for Maya, Chaos Player
        www.chaos.com

        Comment


        • #5
          Thanks Alex, yes this no longer happens on update 4 , don't know who to credit for that but I'm glad it has been resolved
          https://www.artstation.com/damaggio

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          • #6
            Originally posted by gooseneck View Post
            Thanks Alex, yes this no longer happens on update 4 , don't know who to credit for that but I'm glad it has been resolved
            Autodesk should get the credit for this one
            Alex Yolov
            Product Manager
            V-Ray for Maya, Chaos Player
            www.chaos.com

            Comment

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