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Procedural texture scale different viewport/render
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Thanks for letting us know, we'll have a look.
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We are currently working on making the procedural textures a lot more similar to what Maya Hardware does.
However, even with our old implementation you shouldn't be seeing such difference. Our tests were unable to reproduce the situation from you screenshot.
Could you send us a scene, so we can see what's happening?V-Ray for Maya dev team lead
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Hello!
I have tested all procedural maps, and only few of them working properly
If this can help to implement it, there is a scene and bigger resolution of image
https://drive.google.com/drive/folde...TA?usp=sharing
Especially interested 3d maps.
Maybe you have some good news?
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That's very helpful, thank you. We're working on improving the procedural textures so they better match the viewport, but we're not completely ready yet.
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