Hi, in max i can easily apply random face ids to drive the randomisation of the triplanar tex.
however when i transfer the model to maya (using fbx) the material ids dont come thru it seems , as there is no randomisation in the triplanar tex.
im a maya noob.. how to bring across or regenerate the necessary id's for the triplanar tex?
however when i transfer the model to maya (using fbx) the material ids dont come thru it seems , as there is no randomisation in the triplanar tex.
im a maya noob.. how to bring across or regenerate the necessary id's for the triplanar tex?
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