Hi,
When using a texture in the opacity slot of a mesh, the underlying mesh generates a bug as soon as reflection is turned on (for the floor in this case). Here the correct result:
Here the result when reflection is enabled for the floor:
The scene: https://we.tl/p2SEHnvrer
Vray 3.5.002 for maya 2016.
Thanks,
Tom
When using a texture in the opacity slot of a mesh, the underlying mesh generates a bug as soon as reflection is turned on (for the floor in this case). Here the correct result:
Here the result when reflection is enabled for the floor:
The scene: https://we.tl/p2SEHnvrer
Vray 3.5.002 for maya 2016.
Thanks,
Tom
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