Hi everyone,
I'm using the lastest nightly build of VRay 3 for Maya 2015.
Is there a way to connect something in shader attributes of VRayMtl(Tex)GLSL(OSL,MDL,etc...) ??
Right now I have some attributes on GLSL shader but I've only manage to plug in some texture into sampler2D parameter.
I didn't manage to conenct anything to the other parameter (float, int, vec etc...) .
Is there a way to do so ?
Thanks in advance,
Max
I'm using the lastest nightly build of VRay 3 for Maya 2015.
Is there a way to connect something in shader attributes of VRayMtl(Tex)GLSL(OSL,MDL,etc...) ??
Right now I have some attributes on GLSL shader but I've only manage to plug in some texture into sampler2D parameter.
I didn't manage to conenct anything to the other parameter (float, int, vec etc...) .
Is there a way to do so ?
Thanks in advance,
Max
Comment