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  • Hybrid Rendering

    Hi all

    a few questions on Hybrid rendering:

    Is the Hybrid rendering in 3.6?
    How are the GPU's and CPU's selected?
    Are GPU's used, even when using CPU bucket rendering?

    Cheers

  • #2
    Originally posted by sherridge101 View Post
    Is the Hybrid rendering in 3.6?
    Yes.

    How are the GPU's and CPU's selected?
    Either by using the ocldeviceselect tool, or by setting the environment variable VRAY_OPENCL_PLATFORMS_x64 to something like "c++/cpu;nvidia" without the quotes.

    Are GPU's used, even when using CPU bucket rendering?
    Currently you can only use hybrid rendering if you select the production render engine to be CUDA in the Render Settings dialog in Maya. On the V-Ray Standalone command line, you need to specify the -rtengine=5 option. In this mode we only do progressive rendering for the time being. We are investigating bucket-style rendering with GPUs for a future V-Ray version.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Cool, cheers. Would be super cool to have the GPU's picked up for the buckets too.

      Cheers

      Comment


      • #4
        Do the non supported GPU features stay on the CPU, with the CPU calculating all features?

        Comment


        • #5
          Originally posted by sherridge101 View Post
          Do the non supported GPU features stay on the CPU, with the CPU calculating all features?
          No. The CPU is just an extra CUDA device executing the same code as the GPUs (therefore, the result is always the same).

          Best,
          Blago.
          V-Ray fan.
          Looking busy around GPUs ...
          RTX ON

          Comment


          • #6
            So would that mean that unsupported GPU features wont render using the Hybrid method?

            Comment


            • #7
              Originally posted by sherridge101 View Post
              So would that mean that unsupported GPU features wont render using the Hybrid method?
              Thats correct, yes. Hybrid rendering is feature for V-Ray GPU allowing it to utilize CPUs as well.

              Best,
              Blago.
              V-Ray fan.
              Looking busy around GPUs ...
              RTX ON

              Comment


              • #8
                I like the bucket rendering progression. Would love to see GPU/ Hybrid support all the features of Advanced. I assume that is in the works

                Comment


                • #9
                  Originally posted by spohn_ranch View Post
                  I like the bucket rendering progression. Would love to see GPU/ Hybrid support all the features of Advanced. I assume that is in the works
                  We add features both in V-Ray GPU and V-Ray all the time, however our goal is not to make them render 1:1 exactly the same. They have mostly the same features, with more to be added in the feature, but they are different engines (V-Ray have more features than V-Ray GPU, but V-Ray GPU also has some features that V-Ray doesn't).

                  Best,
                  Blago.
                  V-Ray fan.
                  Looking busy around GPUs ...
                  RTX ON

                  Comment


                  • #10
                    For me, it mostly about material maps like distance texture map. I guess I just need to find work arounds. Thanks for the response and I appreciate the efforts of everyone at Chaos Group.

                    Comment


                    • #11
                      Originally posted by savage309 View Post

                      We add features both in V-Ray GPU and V-Ray all the time, however our goal is not to make them render 1:1 exactly the same. They have mostly the same features, with more to be added in the feature, but they are different engines (V-Ray have more features than V-Ray GPU, but V-Ray GPU also has some features that V-Ray doesn't).

                      Best,
                      Blago.
                      What can the V-Ray standard render do that the Hybrid cannot? I looked and looked for this information, but I couldn't find anything. I think is important to know before jumping on this new tool.
                      A first test I did to convince my peeps here to reconsider vray (vs octane) failed, as the test includes some heavy use of the Dispersion and that does not seem to be working at all in CUDA mode.

                      Cheers,
                      Gianca

                      Comment


                      • #12
                        Originally posted by gianca View Post

                        What can the V-Ray standard render do that the Hybrid cannot? I looked and looked for this information, but I couldn't find anything. I think is important to know before jumping on this new tool.
                        A first test I did to convince my peeps here to reconsider vray (vs octane) failed, as the test includes some heavy use of the Dispersion and that does not seem to be working at all in CUDA mode.

                        Cheers,
                        Gianca
                        BTW I also found out that CPU-GPU does not support cryptomatte and the denoiser. I know there got to be some features lagging behind at this time, but my point is that you are not doing yourself any favor by not disclosing clearly what you can do and cannot do with this awesome new render.

                        Cheers,
                        Gianca

                        Comment


                        • #13
                          Originally posted by gianca View Post

                          What can the V-Ray standard render do that the Hybrid cannot? I looked and looked for this information, but I couldn't find anything. I think is important to know before jumping on this new tool.
                          A first test I did to convince my peeps here to reconsider vray (vs octane) failed, as the test includes some heavy use of the Dispersion and that does not seem to be working at all in CUDA mode.

                          Cheers,
                          Gianca
                          I would imagine that the Hybrid system would have the same supported features as the gpu, although one of the developers would have to confirm:

                          https://docs.chaosgroup.com/display/...orted+Features

                          Comment


                          • #14
                            Oh, VRScans isn't on the GPU list, but on Chaos Group\s Instagram, someone is using a private build of VRay to render the scans.
                            Is this in the nightlies?

                            Comment


                            • #15
                              Originally posted by sherridge101 View Post
                              Oh, VRScans isn't on the GPU list, but on Chaos Group\s Instagram, someone is using a private build of VRay to render the scans.
                              Is this in the nightlies?
                              We have an internal beta build with those, yes.

                              Best,
                              Blago.
                              V-Ray fan.
                              Looking busy around GPUs ...
                              RTX ON

                              Comment

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