This is an issue that I come across quite frequently and have yet to find a way to solve it.
I like to use displacement maps that have 0 as their base point, this often means that I have negative displacement values.
I am aware that I need to add a VRay attribute in my file node to allow negative values.
On my geometry shape, I add a 'Subdivision and Displacement Quality' and a 'Displacement Control' attribute. If I render that, I get the results I'd expect but with some angular edges from the low res mesh.
The problem comes when I also add a 'Subdivision' attribute. Now when I render, the negative values are clipped rather than displacing the geometry inwards. The angular edges are gone though.
Does anyone have any thoughts on this?
I like to use displacement maps that have 0 as their base point, this often means that I have negative displacement values.
I am aware that I need to add a VRay attribute in my file node to allow negative values.
On my geometry shape, I add a 'Subdivision and Displacement Quality' and a 'Displacement Control' attribute. If I render that, I get the results I'd expect but with some angular edges from the low res mesh.
The problem comes when I also add a 'Subdivision' attribute. Now when I render, the negative values are clipped rather than displacing the geometry inwards. The angular edges are gone though.
Does anyone have any thoughts on this?
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