Hi,
Here are some of the issues I have experienced recently:
OS: Windows 10 x64, Maya 2017 update 3, Vray 3.52.03
1) I convert some meshes into meshlight. During IPR, if clicking a meshlight in Outliner, it triggers IPR to refresh from scratch. It shouldn't as I only select a meshlight and haven't committed to change any parameters of it.
2) When having Vray Light Lister open, if I change a light's name in either Light Lister or Outliner, the Light Lister goes to blank. I have to relaunch Light Lister to repopulate light list with updated light names.
3) IPR (CPU) takes way longer to start/stop the rendering than regular production render. I do have cache geo/texture on for production render, which does speed up the start of production render. But still, the IPR takes much longer to start the render and take EVEN longer to stop. I didn't put a timer but It's a good 10-15 second, if not longer, to stop the IPR. Can the time spent on start/stop IPR match production rendering (CPU)?
Thanks!
Here are some of the issues I have experienced recently:
OS: Windows 10 x64, Maya 2017 update 3, Vray 3.52.03
1) I convert some meshes into meshlight. During IPR, if clicking a meshlight in Outliner, it triggers IPR to refresh from scratch. It shouldn't as I only select a meshlight and haven't committed to change any parameters of it.
2) When having Vray Light Lister open, if I change a light's name in either Light Lister or Outliner, the Light Lister goes to blank. I have to relaunch Light Lister to repopulate light list with updated light names.
3) IPR (CPU) takes way longer to start/stop the rendering than regular production render. I do have cache geo/texture on for production render, which does speed up the start of production render. But still, the IPR takes much longer to start the render and take EVEN longer to stop. I didn't put a timer but It's a good 10-15 second, if not longer, to stop the IPR. Can the time spent on start/stop IPR match production rendering (CPU)?
Thanks!
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