Hey everyone,
Is there some sort of limit of how many vdbs can be in a scene at once?
As soon as we add more than 5 vdbs to a scene we get a ton of really large and obnoxious noise that we can't seem to find a way to get rid of.
The current workaround is to render the scene in passes with only 5 clouds in each, but this is pretty tedious and time consuming.
Has anyone encountered this before?
The reason is that we're doing some layouts with a bunch of cloud vdbs from Houdini (single frame vdbs, not vdb sequences).
Cheers
Is there some sort of limit of how many vdbs can be in a scene at once?
As soon as we add more than 5 vdbs to a scene we get a ton of really large and obnoxious noise that we can't seem to find a way to get rid of.
The current workaround is to render the scene in passes with only 5 clouds in each, but this is pretty tedious and time consuming.
Has anyone encountered this before?
The reason is that we're doing some layouts with a bunch of cloud vdbs from Houdini (single frame vdbs, not vdb sequences).
Cheers
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