Hi,
there seems to be a bug when rendering Render Mask via Object Id and having a clipper activated. It then renders everything behind the clipper geo completely visible.
Thanks for looking into it
Cheers
Dominik
there seems to be a bug when rendering Render Mask via Object Id and having a clipper activated. It then renders everything behind the clipper geo completely visible.
Thanks for looking into it
Cheers
Dominik
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