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3.6, new hybrid mode limitations

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  • 3.6, new hybrid mode limitations

    Hi, I couldn't see this here:

    https://docs.chaosgroup.com/display/...aryLimitations

    But it looks like the following doesn't work in the new hybrid mode of rendering

    distanceText
    TilesTex (and presumably all the other plugin textures).
    Maya 2020/2022
    Win 10x64
    Vray 5

  • #2
    The tiles texture should work fine, as well as many other plugin textures.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Hi Vlado,

      On the left is the CPU progressive renderer, on the right is CUDA with hybrid mode on.

      - The VRayDsitance text (the green ground plane) plugged into a VRayMtl diffuse slot renders black with CUDA
      - The tilestex (the masonry for this building) plugged into a VRayTriPlanar node into a VRayMtl diffuse, there is an obvious difference between the two (scale is wrong)
      - The trees in the background have a discrepancy and that's just a VRay2Sided Mtl...it doesn't look like hybrid mode supports "multiply by front diffuse".
      - I have a Maya water node which is plugged into a projection node which is plugged into a VRayMtl bump slot, so I can get a wavy effect on the windows - that's not coming through with CUDA hybrid mode either.

      Thanks.
      Last edited by snivlem; 18-09-2017, 04:40 PM.
      Maya 2020/2022
      Win 10x64
      Vray 5

      Comment


      • #4
        It seems that in OpenCL mode in hybrid mode, tilestex will not render at all.
        Maya 2020/2022
        Win 10x64
        Vray 5

        Comment


        • #5
          Hi, here's some info that I hope you find useful:

          Originally posted by snivlem View Post
          - The VRayDsitance text (the green ground plane) plugged into a VRayMtl diffuse slot renders black with CUDA
          The DistanceTex is not supported on the GPU at all, it shouldn't work even without Hybrid Rendering.

          Originally posted by snivlem View Post
          - The tilestex (the masonry for this building) plugged into a VRayTriPlanar node into a VRayMtl diffuse, there is an obvious difference between the two (scale is wrong)
          This is something that we'll check and get back to you.

          Originally posted by snivlem View Post
          - The trees in the background have a discrepancy and that's just a VRay2Sided Mtl...it doesn't look like hybrid mode supports "multiply by front diffuse".
          The "multiply by front diffuse" is also something that is not currently supported on the GPU and should again not work even when Hybrid rendering is disabled. (I'll make a note to edit the "supported features" page, the information is not entirely correct for the 2sidedMtl there).

          Originally posted by snivlem View Post
          - I have a Maya water node which is plugged into a projection node which is plugged into a VRayMtl bump slot, so I can get a wavy effect on the windows - that's not coming through with CUDA hybrid mode either.
          The Maya water node is not supported in VRay at all. The CPU renderer will do "something" but it won't be even close to what the water texture is supposed to render like. It currently renders as noise, so using a noise texture instead will produce the same effect and will also work on the GPU. I'll check in with the devs if we can improve this somehow.
          Alex Yolov
          Product Manager
          V-Ray for Maya, Chaos Player
          www.chaos.com

          Comment


          • #6
            Originally posted by snivlem View Post
            It seems that in OpenCL mode in hybrid mode, tilestex will not render at all.
            We'll check up on the tilesTex and get back to you. But in the meantime, could you let us know how you're setting up hybrid rendering for OpenCL? It's supposed to be a CUDA-only feature and there's an entirely separate way to set up for utilizing the CPU for OpenCL rendering: https://docs.chaosgroup.com/display/...wareandDrivers
            Alex Yolov
            Product Manager
            V-Ray for Maya, Chaos Player
            www.chaos.com

            Comment


            • #7
              Originally posted by yolov View Post
              But in the meantime, could you let us know how you're setting up hybrid rendering for OpenCL?

              Like this:

              Maya 2020/2022
              Win 10x64
              Vray 5

              Comment


              • #8
                Ah, that won't work I'll make a note to possibly hide the c++/cpu choice when in OpenCL mode, it's intended to work for CUDA only.
                For OpenCL, you need to install the appropriate SDK from the vendor (amd or intel). Then there will be another possible choice listing the CPU/SDK device for OpenCL like this:

                Click image for larger version

Name:	opencl_cpu.png
Views:	61
Size:	5.8 KB
ID:	969144

                There's links to the respective SDKs here: https://docs.chaosgroup.com/display/...wareandDrivers
                where it says CPU (Using Intel or AMD OpenCL runtime)
                Alex Yolov
                Product Manager
                V-Ray for Maya, Chaos Player
                www.chaos.com

                Comment


                • #9
                  Btw, we did some tests here with the tilesTex and there is indeed some scaling issue with CUDA. We've logged a bug with the developers.
                  Alex Yolov
                  Product Manager
                  V-Ray for Maya, Chaos Player
                  www.chaos.com

                  Comment


                  • #10
                    Ah, thanks for clearing everything up Alex.
                    Maya 2020/2022
                    Win 10x64
                    Vray 5

                    Comment

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