Hi,
Sorry for the amount of threads recently but stumbling across a few bugs with this latest project.
Here's a really odd one and it's reproducible.
Basically I have a glass material, which renders great (see attachement 1).
However when one plugs in a 100% white ramp to the opacity slot, it seems something permanently resets on the VRayMtl.
You can see it renders differently and the swatch is wrong as well. The only change between the two images was attaching a ramp to the opacity slot, then disconnecting it.
It now appears that the VRayMtl is broken as it never renders as it originally was before the ramp was conencted to the opacity slot.
Sorry for the amount of threads recently but stumbling across a few bugs with this latest project.
Here's a really odd one and it's reproducible.
Basically I have a glass material, which renders great (see attachement 1).
However when one plugs in a 100% white ramp to the opacity slot, it seems something permanently resets on the VRayMtl.
You can see it renders differently and the swatch is wrong as well. The only change between the two images was attaching a ramp to the opacity slot, then disconnecting it.
It now appears that the VRayMtl is broken as it never renders as it originally was before the ramp was conencted to the opacity slot.
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