Hi all,
I keep on getting slight lighting differences between render buckets when I use distributed rendering, mainly when I use a HDR file linked up to a V-Ray Dome Light. All of my slaves are on Windows 10, running V-Ray 3.6. It's happened with the past few versions of V-Ray before this and it's bugged me, but I've never got around to asking for a fix! Would anybody know why this happens? You can see it in the image below, in the shadowy areas beneath the plate.
It seems to rendering fine via backburner, when each frames is rendered on a separate PC, but in the frame buffer where they're all working together, it ends up like this.
Whilst I'm here, is it possible to have a Apple Mac Pro used on a Windows 10 render farm (our 8-10 PCs), with distributed rendering and Backburner? A Mac Pro has just come up for us to use, but I've no idea of how to go about setting it up!
Many thanks,
Seb
I keep on getting slight lighting differences between render buckets when I use distributed rendering, mainly when I use a HDR file linked up to a V-Ray Dome Light. All of my slaves are on Windows 10, running V-Ray 3.6. It's happened with the past few versions of V-Ray before this and it's bugged me, but I've never got around to asking for a fix! Would anybody know why this happens? You can see it in the image below, in the shadowy areas beneath the plate.
It seems to rendering fine via backburner, when each frames is rendered on a separate PC, but in the frame buffer where they're all working together, it ends up like this.
Whilst I'm here, is it possible to have a Apple Mac Pro used on a Windows 10 render farm (our 8-10 PCs), with distributed rendering and Backburner? A Mac Pro has just come up for us to use, but I've no idea of how to go about setting it up!
Many thanks,
Seb
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