I'm having an issue with vray 3.6. I am projecting my image through the camera and it wont line up in cpu rendering. I am linking the projection to the camera and I see float errors popping up in the script editor (below). When I render using cpu the texture is not lined up, basically looks the same as no camera linked. If I render with cuda it is lined up. Problem is I need to bake a texture of image on geoand when I turn on bake the rendering isn't lined up again. Does anyone know if this is a bug on 3.6 or what the cause is? Workaround?
Here is the error I'm seeing "Cannot find camera 'ut vec3 e); vec4 frexp(vec3 x, out vec3 e);vec4 lit(float NdotL, float..." blah blah blah...
The other error I was seeing were "Error: Cannot find camera `xJ~uNO'!
Thanks much! Issue has me stuck!
Maya 2016 and tried in 2018 as well. Only thing I can think of is to try uninstall vray and try 3.4.
Here is the error I'm seeing "Cannot find camera 'ut vec3 e); vec4 frexp(vec3 x, out vec3 e);vec4 lit(float NdotL, float..." blah blah blah...
The other error I was seeing were "Error: Cannot find camera `xJ~uNO'!
Thanks much! Issue has me stuck!
Maya 2016 and tried in 2018 as well. Only thing I can think of is to try uninstall vray and try 3.4.
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