Hi guys,
I have a vRay question (MaYa users).
Do you know what is happening here?
I can't understand.
The vRay rect lights are just linked to the guy there.
Why is hitting the floor if the floor is not linked to the rect lights?
The attributes of the light are:
invisible (ON)
affect specular (OFF)
affect reflections (OFF)
Why the light is also hitting the car even if the light is pointing to the guy?
This is way to estrange for me.
1. Do you have any idea why vRay is calculating the diffuse on the floor even if it is not linked to the lights?
2. Why in the render the lights get cut on the floor? If the suppose to diffuse the floor - the lights suppose to be visible in diffuse everywhere.
3. The paint car is also being hit by the light. Even if the light is pointing to the guy.
If you have any idea how to solve this problem, please let me know.
Cheers!
I have a vRay question (MaYa users).
Do you know what is happening here?
I can't understand.
The vRay rect lights are just linked to the guy there.
Why is hitting the floor if the floor is not linked to the rect lights?
The attributes of the light are:
invisible (ON)
affect specular (OFF)
affect reflections (OFF)
Why the light is also hitting the car even if the light is pointing to the guy?
This is way to estrange for me.
1. Do you have any idea why vRay is calculating the diffuse on the floor even if it is not linked to the lights?
2. Why in the render the lights get cut on the floor? If the suppose to diffuse the floor - the lights suppose to be visible in diffuse everywhere.
3. The paint car is also being hit by the light. Even if the light is pointing to the guy.
If you have any idea how to solve this problem, please let me know.
Cheers!
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